**Disclaimer** The following blog is a parody. For avoidance of doubt, Otto von Quarzis is NOT a prophet and his former Rules Firm is NOT a law firm, does not provide legal advice, and, you know... isn't real. Carry on.

Monday, July 27, 2015

The leaderboard project - Measurements

First, a brief progress report on where I am with this little RPG leaderboard project. I setup a free hosting provider account this weekend and began investigating php based social networking platforms to use as a base.  I then ran into issues installing the tools I needed to access said hosting provider. I hope to have that corrected this week, and plan to put up a mockup of the leaderboard by the weekend.

Now, into the meat and potatoes of this post.  Last post, I introduced the concept I was going for.  This post I want to focus on measurements.  Computer games are natural fits for leaderboards, because the things that these measure (k/d ratios, points, kills, deaths, etc.) are objective criteria.  In a table-top RPG, what
constitutes heroic or legendary actions (or even alignment actions) is by the very nature of the game - subjective.  This creates issues when trying to put a subjective set of criteria into an objective

Friday, July 24, 2015

A new direction (and crazy idea)

So, I have been quiet as of late. I was anticipating shutting this blog down. I just couldn't think of something that I could contribute to the RPG community that others couldn't do ten times better.
However, as my mind wandered I remembered something that I love to do - I love organizing things.  I love processes, systems, rules and all things structure - not necessarily in that order.  So, i thought of a project that (perhaps others could still do ten times better than I could, but something that) I would love to work on.  I want to create a social network for table top role-playing gamers.

Now, before you start commenting below (all three of you) that "hey, dumb-@@@! That has been done a thousand times before. Check out [insert site here]."  Let me explain what I mean.  I am not talking about THE social network for table top role-playing gamers.  I'm not trying to create the next facebook, or google+, or Enworld, or Wizards of the Coast community, or [insert your favorite here].  I want to create a website, which for the lack of a better term, I will refer to as a social network. I think the reason I call it that will become apparent as I elaborate. (so far so good, managed to write two paragraphs while giving zero useful information... back in the day when writers got paid by the word... I would have been rich!)

Tuesday, July 14, 2015

Why I love Castles & Crusades

My love of Castles & Crusades(R)1 (C&C) is a quite recent phenomenon. The game itself was only created in 2004. Yet, one of the reasons I love it so much is that it feels much older - It reminds me of when I first discovered role-playing games.

First though, I want to set out expectations for this article. This article is not the definitive guide to C&C. I will mention certain aspects that are what I really love about the game - but C&C is so much more. My goal in writing this article is to expose people to the game. Hopefully, if any of this resonates with you, you’ll check the game out. I believe you won’t be disappointed.