First, a brief progress report on where I am with this little RPG leaderboard project. I setup a free hosting provider account this weekend and began investigating php based social networking platforms to use as a base. I then ran into issues installing the tools I needed to access said hosting provider. I hope to have that corrected this week, and plan to put up a mockup of the leaderboard by the weekend.
Now, into the meat and potatoes of this post. Last post, I introduced the concept I was going for. This post I want to focus on measurements. Computer games are natural fits for leaderboards, because the things that these measure (k/d ratios, points, kills, deaths, etc.) are objective criteria. In a table-top RPG, what
constitutes heroic or legendary actions (or even alignment actions) is by the very nature of the game - subjective. This creates issues when trying to put a subjective set of criteria into an objective
framework.
The Blog of Quarzis posits all - the Known Truth - and none may deny it. For, behold the fabric of our gaming society is ripped and torn asunder by the petty squabbles and known charlatans that would dare deny the Known Truth. That Known Truth being Dungeons & Dragons Fifth Edition is the only true role-playing game. That all other games should be cast into the burning fires - lest ye burn in the eternal damnation of the heathen "diceless games".
Disclaimer
Monday, July 27, 2015
Friday, July 24, 2015
A new direction (and crazy idea)
So, I have been quiet as of late. I was anticipating shutting this blog down. I just couldn't think of something that I could contribute to the RPG community that others couldn't do ten times better.
However, as my mind wandered I remembered something that I love to do - I love organizing things. I love processes, systems, rules and all things structure - not necessarily in that order. So, i thought of a project that (perhaps others could still do ten times better than I could, but something that) I would love to work on. I want to create a social network for table top role-playing gamers.
Now, before you start commenting below (all three of you) that "hey, dumb-@@@! That has been done a thousand times before. Check out [insert site here]." Let me explain what I mean. I am not talking about THE social network for table top role-playing gamers. I'm not trying to create the next facebook, or google+, or Enworld, or Wizards of the Coast community, or [insert your favorite here]. I want to create a website, which for the lack of a better term, I will refer to as a social network. I think the reason I call it that will become apparent as I elaborate. (so far so good, managed to write two paragraphs while giving zero useful information... back in the day when writers got paid by the word... I would have been rich!)
However, as my mind wandered I remembered something that I love to do - I love organizing things. I love processes, systems, rules and all things structure - not necessarily in that order. So, i thought of a project that (perhaps others could still do ten times better than I could, but something that) I would love to work on. I want to create a social network for table top role-playing gamers.
Now, before you start commenting below (all three of you) that "hey, dumb-@@@! That has been done a thousand times before. Check out [insert site here]." Let me explain what I mean. I am not talking about THE social network for table top role-playing gamers. I'm not trying to create the next facebook, or google+, or Enworld, or Wizards of the Coast community, or [insert your favorite here]. I want to create a website, which for the lack of a better term, I will refer to as a social network. I think the reason I call it that will become apparent as I elaborate. (so far so good, managed to write two paragraphs while giving zero useful information... back in the day when writers got paid by the word... I would have been rich!)
Tuesday, July 14, 2015
Why I love Castles & Crusades
My love of Castles & Crusades(R)1 (C&C) is a quite recent phenomenon. The game itself was only created in 2004. Yet, one of the reasons I love it so much is that it feels much older - It reminds me of when I first discovered role-playing games.
First though, I want to set out expectations for this article. This article is not the definitive guide to C&C. I will mention certain aspects that are what I really love about the game - but C&C is so much more. My goal in writing this article is to expose people to the game. Hopefully, if any of this resonates with you, you’ll check the game out. I believe you won’t be disappointed.
Labels:
C&C,
Castles & Crusades,
D20,
gaming,
old school,
RPGs
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